How much do robotics data providers charge?
Last updated: 2026-11-09
Most robotics data providers do not publish prices. They quote after scoping your tasks, sensors, volume and quality targets. This page lists each provider's pricing model and the few public figures that exist, taken from official pages. It complements the ranked list.
Pricing models at a glance
| Provider | How you pay | Published figures |
|---|---|---|
| Scale AI | Enterprise contract | None |
| Encord | Platform tiers (Starter, Team, Enterprise) plus scoped services | Tiers and add-ons listed, no dollar amounts; 3D/LiDAR/point cloud is an add-on |
| Toloka | Dataset license or custom program | None; samples within 24 hours; commercial training allowed |
| Kognic | Enterprise, per project (managed, license or hybrid) | None |
| Firsthand | Per validated hour | Rate not published |
| Guardian AI | Paid pilot, then per finished hour | Pilot minimum of 20 finished hours per week; rate not published |
| NVIDIA Isaac Sim | Free software; paid enterprise license only for redistribution or third-party use | NVIDIA AI Enterprise list prices: $4,500 per GPU (1 year), $9,000 (2 years), $13,500 (3 years), $18,000 (4 or 5 years); $22,500 per GPU perpetual with 5 years of support; $1 per GPU-hour on cloud marketplaces plus instance costs |
| micro1 | Custom engagement | None |
| Segments.ai | Annual usage-based custom quote | Core from 3,600 labeling hours per year (stated as $2.67/hour equivalent); Fusion from 5,000 hours per year; Enterprise includes 150,000+ hours per year; 14-day trial; free academic licenses |
| Sama | Custom per project, after a consultation | No prices; written quality guarantee of 95% as standard, up to 99.5% |
| Robata AI | Custom quote by email | None |
| Anyverse | Contact sales or book a demo | None |
Notes on NVIDIA licensing
- Isaac Sim source code on GitHub is Apache 2.0. Building or running it requires components (Omniverse Kit SDK, 3D models, textures) under the NVIDIA Isaac Sim Additional Software and Materials License.
- NVIDIA's developer page says Isaac Sim is free to use. It says ISVs who want to redistribute Omniverse Kit as part of their own product need a separate license, available through an Omniverse Enterprise subscription. The Isaac Sim 6.2 license FAQ instead points to NVIDIA AI Enterprise. Confirm which applies with NVIDIA.
- Cloud development use of NVIDIA AI Enterprise is listed as free or bring-your-own-license, plus cloud instance costs. Qualified education, research and NVIDIA Inception members pay a lower list price, $1,125 per GPU for one year.
- Isaac Lab is BSD-3-Clause; its isaaclab_mimic extension is Apache 2.0. Workflows that use Isaac Sim inherit Isaac Sim's proprietary component terms, while Kit-less Newton workflows do not.
- NVIDIA describes Cosmos as an open platform, with downloadable Cosmos 3 models (Super, Nano, Edge) on Hugging Face. Its GitHub repository lists the current models and code under OpenMDW-1.1.
- These are list prices. Partner discounts, private offers, GPU hardware and cloud infrastructure change the real cost.
What drives cost
- Data type: robot teleoperation needs robots and trained operators. Egocentric capture needs wearable rigs and contributors. Annotation cost depends on how complex the labels are.
- Streams and sync: each added sensor (depth, wrist cameras, IMU, force) adds capture and QA work.
- Label depth: dense action segmentation, hand pose and 3D point-cloud labels cost more than raw footage.
- Rights and provenance: verified consent and exclusive commercial licenses affect price.
- Volume and timeline: pilots, rush delivery and rare environments change quotes.
How to get comparable quotes
- Write one spec: tasks, environments, embodiment, streams, labels, format and hours.
- Ask each vendor to price per finished, QA-passed hour (or per labeled frame or sequence).
- Ask what counts as a finished hour and how rejected data is handled.
- Run a paid pilot and compare cost per useful hour on your own model.